
They orcs come in many different types and sizes. 0 ENG - posted in File topics: In response to post #68570851.

PJ relied a bit too much on the audience’s familiarity with the LotR films, so AUJ feels too much like a prequel rather than a proper first chapter. Ye, this is incredibly easy to fix yourself in xedit.It drastically overhauls how the game is played, with new skill trees and game rebalancing. Both of these are xedit tweaks, with the former requiring an esl flagged extra esp patch.

The rhino you just need to go in and delete.

TrihuggerTiggz wrote: One possible fix is to actually have Mihail's daedroth's replace these. Both of these are xedit tweaks, with the former requiring an esl flagged extra esp patch.įilipeamdb wrote: The mod is good overall, but there are some creatures that have very ugly models and have weird animations, I would really like this mod to be more modular to the point where I could prevent certain creatures from appearing in the game, like Rhino and Daedroths docent1995 wrote: Install SIC patch Filipeamdb wrote: i have it, is just a bug fix patch, i want do delete ugly rhino from my game, ant other not immersive creatures like uglyyyyyyyyyyyyyyyyyyyyy Deadroths, make my eyes bleed! Filipeamdb wrote: if this mod were 100% modular, it would be perfect because not all creatures can be disabled Gogogo123 wrote: If you know even a tiny bit of SSEEdit, I'm sure you can just delete the offending creatures' entries from the esp file without messing anything up. One possible fix is to actually have Mihail's daedroth's replace these. Filipeamdb wrote: The mod is good overall, but there are some creatures that have very ugly models and have weird animations, I would really like this mod to be more modular to the point where I could prevent certain creatures from appearing in the game, like Rhino and Daedroths docent1995 wrote: Install SIC patch Filipeamdb wrote: i have it, is just a bug fix patch, i want do delete ugly rhino from my game, ant other not immersive creatures like uglyyyyyyyyyyyyyyyyyyyyy Deadroths, make my eyes bleed! Filipeamdb wrote: if this mod were 100% modular, it would be perfect because not all creatures can be disabled Gogogo123 wrote: If you know even a tiny bit of SSEEdit, I'm sure you can just delete the offending creatures' entries from the esp file without messing anything up.
